I’m presenting a workshop on OSC in the Godot game engine at Synnergy this year and I’m using MMMAudio for the sound. With a small tweak to a config file (on the windows side) you can run WSL with network mirroring! Here’s an example running Godot and MMMAudio on a just ok windows laptop:
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Dope.
FYI - OSC works fine in WSL. You just need to send the message to the WSL ip address, which is different from the Windows ip.
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